With the Covid-19 pandemic, Grab has entered a new normal of customer behaviours. This case study outlines how we optimised the home screen to enable users to achieve their tasks easily, and discover relevant on-demand commerce content.
Team of 3 designers - design exploration phase
Lead designer - experimentation & MVP delivery phases
June 2020
Design exploration, usability testing
July - Aug 2020
A/B test experiments, design iteration, MVP delivery
iOS, Android
8 countries across Southeast Asia
With the Covid-19 pandemic, Grab is entering a new normal of customer behaviours.
What used to be our primary service, Transport, now sits on the sideline as people are staying home.
There is a need to pivot from optimising core service experiences to enabling users to discover on-demand commerce, content such as food and mart delivery, on the home screen.
Despite being on the top half of the homepage, multiple elements such as the banner, grabpay balance, rewards points and second row of service tiles perform poorly (measured by CTR & GMV attribution) and even worse than the Feed located at the bottom half.
The low performing Banner has interesting, unintended effects whenever it is shown:
1. Wallet Balance and Rewards Points increase in CTR → the Banner is drawing attention to elements around it rather than itself
2. Feed CTR significantly decreases → Banner has a cannibalisation effect on the Feed
Whenever a new service is introduced, it is simply presented as a "tile" consisting of an icon + name.
The lack of a value proposition make it difficult for users to understand the new services, therefore they are not enticed to try them out.
Whenever we analyse user behaviours, we break them down into groups based on user status or lifecycle.
However, the content on the home screen remains the same for all users despite their differing needs.
Users who interact with Feed tend to spend more. The Feed has an overall positive impact on net GMV/user by 6-15% regionally.
Hiding the second row of service Tiles led to no significant change to GMV per user, but a 34% increase in Feed CTR.
“This is easier for me to browse through, I didn’t realise before that Grab had so many useful things for me to use!” (user verbatim)
In past research, users have always highlighted that the wallet balance is important to them when they access the app.
We could leverage on this recommend on-demand commerce relevant to their ongoing activity.
For example, Early users tend to be interested in trying many different services while Mature users stick to core services and hunt for deals.
Since we were dealing with multiple hypotheses, we validated different fragments through multiple A/B tests.
The design solutions you see below are the final result & iteration of the many experiments we ran.
This was the most fast-paced project I've been a part of, and it was a welcomed challenge while I also navigated with working from home during the Covid-19 pandemic. The design exploration phase was rapid and intense, with a review with top management twice a week.
We got a huge amount of insight from both quantitative and qualitative data that simply could not be covered within an MVP scope. Since I left the company while the MVP was being developed, I never got to see this redesign past the MVP stage and that's slightly regretful!